http://mikefarrow.co.uk/work/dissertation
http://www.nngroup.com/articles/?page=1
http://old.sigchi.org/cdg/cdg2.html#2_3_3
Possible Questions…
The relationship between good User experience and the success of a business.
I will be exploring the way user experience impacts the effect of a business. Keeping the customer happy, following the experience and producing a fulfilled experience.
I will need to break my dissertation into different chapters
1 - User experience, the growth and expansion of user interface though history, and the knowledge that has been gained through these technological advances
2- Techniques??
3- Examples.. Uber, Apple
Guided mastery.
In 1969, Albert Bandura, the most-cited psychologist alive today, used a technique he later called “guided mastery” to help people overcome their snake phobia. In his experiments, subjects would receive treatment combining “graduated live modeling with guided participation.”
First, they’d watch for 15 minutes through a 1-way mirror as the experimenter interacted with a snake. Then, after the snake was back in its glass cage, the subject might enter the room and sit on a chair at varying distances from the cage. Gradually, the experimenter would model more and more interactions and help the subject follow along.
It was the subject who set the pace of progress, based on their apprehensiveness. And it worked. More than any other methods Bandura tested, guided mastery was the most effective, produced the most sustainable change, and produced benefits that went beyond curing the subject’s fear of snakes.
“Having successfully eliminated a phobia that had plagued them for most of their lives, a number of subjects reported increased confidence that they could cope effectively with other fear-provoking events. As one subject explained it, ‘My success in gradually overcoming this fear of snakes has contributed to a greater feeling of confidence generally in my abilities to overcome any other problem which may arise. I have more faith in myself.’”
What Bandura witnessed, and what he went on to study for the next 40+ years, was a strengthening in self-efficacy, “the extent or strength of one’s belief in one’s own ability to complete tasks and reach goals.”
Self efficacy theory
Self-efficacy refers to an individual's belief in his or her capacity to execute behaviors necessary to produce specific performance attainments (Bandura, 1977, 1986, 1997). Self-efficacy reflects confidence in the ability to exert control over one's own motivation, behavior, and social environment. These cognitive self-evaluations influence all manner of human experience, including the goals for which people strive, the amount of energy expended toward goal achievement, and likelihood of attaining particular levels of behavioral performance. Unlike traditional psychological constructs, self-efficacy beliefs are hypothesized to vary depending on the domain of functioning and circumstances surrounding the occurrence of behavior.
I will be exploring many areas of user interface design. I will be looking at how the interface has developed and advanced alongside the developing technologies into the various aspects that have complimented over the years; exploring how they have been forced to change and adapt to suit these new improvements to technologies, and how interfaces and interaction methods have shaped technology itself, Then expanding on the importance of good user interface design to produce an effective user experience when using the technology.
This research will be structured around Gordon Moore's law of increasing technological development, which describes how technology advances year-on-year. I will also be drawing heavily on The Art of Human-Computer Interaction Design: a collection of articles edited by Brenda Laurel, which covers various aspects of user interface and interaction design, from the people that design them, to the people who analyse them.
PLAN
Introduction.
Chapter 1 - User Interface History.
Chapter 2 - Advances in technology.
Chapter 3 - The importance of good user interfaces.
Chapter 4 - User experience and the use of technology.
Conclusion.
Research
http://www.nngroup.com/articles/social-proof-ux/
People are guided by other people’s behavior, so we can represent the actions, beliefs, and advice of the crowd in a design to influence users.
http://www.nngroup.com/articles/roots-minimalism-web-design/
Many of today’s most popular design trends are influenced by minimalism. This web design movement began in the early 2000s, but borrows its philosophy from earlier movements in the fields of fine art and human–computer interaction.
http://www.nngroup.com/articles/too-fast-ux/
Users might overlook things that change too fast—and even when they do notice, changeable screen elements are harder to understand in a limited timeframe.
http://www.nngroup.com/articles/usability-101-introduction-to-usability/
How to define usability? How, when, and where to improve it? Why should you care? Overview defines key usability concepts and answers basic questions.
https://www.youtube.com/watch?v=i_bNWa70oyY
https://www.youtube.com/watch?v=ewpz2gR_oJQ